My student teachers and I have been making some initial attempts at trying out Google Cardboard with my English Language Learner students (I bought a few plastic ones from IMCardboard – the actual cardboard ones are just too flimsy for my high school classroom).
Unfortunately, the WiFi doesn’t seem up to the task of streaming VR videos. Until we work out that problem, we’re going to experiment with using photos. One lesson we’re planning to try is to write up a list of the elements that make-up a good VR photo, explore two of them, and then have students write a short argument essay about which one is better (we’re in the middle of an argument essay unit). Of course, we could do the same exercise with regular photos, but I suspect engagement will be higher doing it this way.
After that experiment is complete, we’ll start using it in our World and U.S. History classes. I’m still trying to figure out what value-added benefit it gives if we can’t access the VR videos. All suggestions are welcome (we also have a camera that can take 360 photos, and I’m trying to figure out how we can use that, too).
In the meantime, I thought it would be useful to bring together my past posts about Virtual Reality in education, along with new resources I’ve been collecting. Feel free to offer your own suggestions.
You might also be interested in The Best Resources For Organizing & Maximizing Field Trips – Both “Real” & “Virtual”
Here’s what I have so far:
20 Best VR Apps for Google Cardboard from MakeUseof looks interesting.
Is virtual reality ready for school? is from Brookings.
Reader Idea | New York Times Virtual Reality in the Classroom is from The New York Times Learning Network.
5 Apps to Use with Google Cardboard is from Class Tech Tips.
Ripping Learning off the Page is from Edutopia.
Teachers eye potential of virtual reality to enhance science instruction is from Ed Source.
Coincidentally, later today, Richard Byrne is hosting a Google Hangout on this very topic. If you can’t make it, I assume it will be archived.