Time for another mid-year ”The Best…” list.
As usual, In order to make it on this list, games had to:
* be accessible to English Language Learners.
* provide exceptionally engaging content.
* not provide access to other non-educational games on their site.
* be seen by me during the first six months of 2017. So they might have been around prior to this time, but I’m still counting them in this year’s list.
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Here are my choices for The Best Online Learning Games Of 2017- So Far (Unlike in previous years, this is a very short list. I hope the “Part Two” section at the end of this year is a longer one):
Quiznetic is a Kahoot-like tool that lets you create learning games in various racing forms. Students can then “race” each other in answering the questions and see their positions. It appears to be free, and seems simple to use.
Legends of Learning is a new site that provides custom-built games organized by learning objectives. Teachers can create “playlists” they want their students to access and then monitor their progress. They only have science-related games right now, but plan on adding more related to other subjects soon. You can read more about it at USA Today’s article, ‘Spotify for learning games’ coming to classrooms. It appears the site is free for a month or so after registration (longer if you have fewer students) and then you have to review games, perform other services for the site, or pay per student.
Kupiter lets you easily create Asteroids-like games – without having to register. All you have to do is create some questions. Unfortunately, the answers have to spelled out – so it takes awhile to play.