May 02 2009
The Best Places To Read & Write “Choose Your Own Adventure” Stories
A key concept that’s important for students to learn is the importance of engaging with the text — not just being a passive reader.
There are obviously many effective instructional strategies to help them practice that lesson. One pretty explicit way is for them to have access to reading “choose your own adventure” stories where they are periodically given choices of what they want characters to do, and then participate in the construction of the story itself. The Goosebumps series of books is a well-known example of this genre. In the world of English Language Learner teaching, these kinds of stories are also called “Action Mazes.”
There are many other examples of “Choose Your Own Adventure” stories on the Web that are accessible to English Language Learners, and this “The Best…” list will share links to them. My students have always enjoyed reading these online versions.
In addition, writing these kinds of stories has the potential of being a fun and educational group writing activity for English Language Learners and other students. There are several free online tools out there now (and I share them in this post), though I haven’t been able to find an ideal one for use in class. I’ll also be sharing what — at this point — is the best way that I’ve come-up with to create one, and I’m also very interested in hearing about better ideas. I’m planning on experimenting with creating them during my ESL class during summer school.
This list is divided into two sections. The first one shares links to accessible online Choose Your Adventure stories for students to read (some also include animation with the text). The second shares ways teachers can work with students to write their own.
Here are my picks for The Best Places To Read & Write “Choose Your Own Adventure” Stories:
STORIES TO READ:
Castaway is both entertaining and accessible to Early Intermediate English Language Learners. You are stuck on a deserted island and have to get off.
Here are some very accessible examples from John’s ESL Community, including:
The Caves of Mull was written by an English class in Australia (using a wiki), and is accessible to Intermediate ELL’s. It’s filled with “death, destruction and treasure” (and fun).
In the Frontier Alaska game, you having a very hard time in a dog sled. It’s a “choose your own adventure” activity where you are regularly giving challenging scenarios and then have options on how to proceed.
Life Or Death: In The Jungle, Life Or Death Game: Snow; and Life Or Death Game:Lost At Sea are all similar games from the Discovery Channel.
A Seat At The Table is a “choose your own adventure” game related to hunger issues and is accessible to high Intermediate ELL’s. It’s from Oxfam.
Take A Walk is a “Choose Your Own Adventure” game from World Vision. Players assume the role of the head of a Rwandan family, and have to make a variety of survival decisions. It would be accessible to Intermediate English Language Learners.
“Centre Of The Cell” is a very engaging and accessible interactive simulation about the outbreak of a flu epidemic in London. Users have to make decisions about what actions should be taken to get the outbreak under control. It’s like a “Choose Your Own Adventure” game — with potential “deadly” consequences.
Klondike: Rush For Gold is an online game from the Virtual Museum of Canada. It’s in the “Choose Your Own Adventure” genre, and the player puts him/herself in the position of being part of the Gold Rush frantically heading to the Yukon. It’s a nice game, though it’s not animated and has a fair amount of text. However, it should be accessible to Intermediate English Language Learners.
The Medieval Game of Life is from the Museum of London. The player takes on the role of someone who lived in the Middle Ages and has to make various decisions along the way.
The Sydenham River is a “choose your own adventure” game about early settlers in Canada. You get the play the part of a couple coming from Europe. The language is fairly simple and is accessible to Intermediate English Language Learners.
Fairy Tales from Penguin Books (part of its “We Tell Stories” series) seems particularly well-suited to English Language Learners. It’s short, the language is accessible, and the reader actually helps “write” the story.
Niki’s Adventures, I can say with authority, is the only online video game starring a hummingbird. It’s from the Virtual Museum of Canada, and appears to be in the “choose your own adventure” genre. You’re given various options for actions Niki the Hummingbird can take, or responses he (maybe Niki is a she?) can make. It’s a fun language development activity for Early Intermediate English Language Learners.
National Geographic has its well-known Lewis and Clark Adventure, where the reader is a member of the Expedition.
The National Geographic has an equally well-known simulation where you the play the role of an escaped slave on The Underground Railroad.
It’s Your Story is a series of stories designed to teach about the law and abused women.
Here are quite a few interactive stories written by a fifth grade class. Their teacher also offers some good planning materials.
Against All Odds is an online game created by the United National refugee agency. In it, you play the role of a refugee in various scenarios. It’s probably accessible to high Intermediate English Language Learners.
Dunnbar Bound is a sailing adventure accessible to high Intermediates.
In The Jamestown Online Adventure, you play the role of an early settler in…Jamestown.
Muck and Brass is a game from the BBC that puts you in the role of a city leader during the Industrial Revolution. You have to make decisions on how to respond to various problems that resulted from industrialization. The English is much more complex, if not arcane, than it has to be, but Intermediate English Language Learners should be able to understand it.
A company called Zap Dramatic creates many excellent “online negotiation games” and “interactive dramas” that use the “choose your own adventure” technique. The games are generally designed to teach negotiation skills. Their games, though, are probably only appropriate for high school students and above. They include:
Ambition 1
Ambition 2
Ambition 3
Ambition 4
Ambition 5
Ambition 6
Ambition 7
Ambition 8
Ambition 10
Gangs, Guns & Knives Awareness has a British bent, and focuses on how young people can stay safe.
Play a “choose your own adventure” game when you pretend to be Thomas Edison. Click on “Inventing”.
Tales Of Twentieth Century London lets the user play the role of a child in….twentieth century London. It’s sort of a “choose your own adventure” interactive, and is quite engaging and well-designed, not to mention accessible to English Language Learners.
Over The Top is an exceptional online game from the Canadian War Museum that puts you in the role of a soldier in the trenches. It’s like a “choose your own adventure” game. It’s particularly accessible to English Language Learners because it provides audio support to the text.
A Dog’s Life is a simple choose your own adventure story from Scholastic. It’s about…a dog.
A Day In The Neighborhood is another similarly structured game, though this one has serious message on preventing gun violence.
I just learned about an extremely innovative use of this “genre” by journalists who created an online documentary titled Journey To The End of Coal using a “Choose Your Own Adventure” method. It’s an investigation into the lives of Chinese coal miners. It’s really interesting, and probably accessible to Intermediate English Language Learners.
WRITING “CHOOSE YOUR OWN ADVENTURE STORIES”:
After students have had an opportunity to try-out some of the stories in the first section, an obvious next step is to have them try writing their own.
I’ll be listing a variety of tools later in this section, but thought I’d start off with what appears to me to be the easiest and most simple way to create them. Unless I hear a better idea from readers (and I’m all ears!), this is what I plan to do:
After giving students some background, have them read the stories in the first section.
Second, use a simple graphic organizer from a Read Write Think lesson (the lesson itself, I think, is a bit too cumbersome) to show a model lay-out of a short “Choose Your Own Adventure” story. Work with the class to create one together, and then have students divide into small groups to create a rough “storyboard” outline.
Third, have students create text and visual “mock-ups” of their individual pages.
Fourth, go to the computer lab to use Microsoft Word to create their individual pages, including titles and images grabbed off the Web.
Fifth, upload each page using File2.ws. It lets you, without registering, quickly upload any document and turn it into a webpage. That’s what we used in creating resources on the swine flu.
Sixth, have each student email me the url address of their page, along with its title. Using their storyboard, I should then be able to fairly easily and quickly re-copy and paste their pages (now including links to the other pages) and post the story.
A process like this is doable with a handful of very short stories, but isn’t workable to more lengthy ones.
Here are the options I know of right now that don’t necessarily put the work on a teacher to put it all together. However, they all have some drawbacks, including potential technical challenges to ELL’s:
Based on what I know now, I’d say the Writing.com site would be my choice for having students write more complex Choose Your Own Adventure Stories. You can’t add graphics, and it’s a pretty cluttered site filled with ads, but it does seem pretty simple to use and it’s set-up to write these kinds of stories.
You can make your own stories by using the Quandary software program. Of course, it’s a bit problematic to download software to school computers, and I don’t think (but I may be wrong) you add graphics.
Protagonize is a free online website designed for people to write these kinds of stories. Next month they are adding the ability to create private groups where only those with invitations will be able to contribute writing (right now anyone can). It’s very easy to create the stories. However, there is some content not appropriate for classroom use available on the site.
Here’s a VoiceThread created by young students as a “Choose Your Own Adventure Story.” I hadn’t really thought of VoiceThread as a tool for that task, but they pulled it off. If I was going to have my students make one, I’d suggest they make the “chapter numbers” bigger and bolder so they could be seen more easily (that comment will make sense if you watch the story).
Here are some instructions from Microsoft on how to use PowerPoint to create “Choose Your Own Adventure” stories. It’s not accessible to ELL’s, but teachers can use it as a guide.
As I’ve said, I’m very eager to hear better suggestions on how to have students create these kinds of stories, and will post the results of my summer school experiments. Also, please share links to other stories…
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