Archive for the 'Intermediate English' Category

Aug 31 2008

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Larry Ferlazzo

Reach Out Central

Reach Out Central is an online video game designed to help teenagers deal with personal challenges they might be facing. Players become virtual teens in this simulation where they are given several options of how they respond to people and situations.

It’s quite sophisticated, and the language would probably only be accessible to advanced English Language Learners. It’s a pretty intriguing site.  You do have to register to play, but it’s free and quick to do so.

I’ve placed the link on my Intermediate English page under Word and Video Games.

No responses yet

Aug 30 2008

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Larry Ferlazzo

Questionaut

Questionaut is an online video game from the BBC where players have to answer questions related to English, Science and Math. As you answer the questions correctly, a little “questionaut” in a balloon gets to continue on his journey.

It’s accessible to Intermediate English Language Learners.

I’ve placed the link on my Intermediate English page under Word and Video Games. You can find the “Walkthrough” there, too. You might also want to read an article I’ve written about how to use these kinds of games as language development activities.

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Aug 26 2008

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Larry Ferlazzo

My Savings Quest

My Savings Quest is an online role-playing simulation where students “work,” develop a budget, and “save” money. I’d encourage you to read Kevin Jarrett’s extensive post about it to get more details.

It’s very engaging and interactive. There’s a lot of audio support for the site. Unfortunately, most of the audio says something that’s different from the words actually on the screen, so it might be confusing to English Language Learners. The audio is more of a supplement to what you read there. I’d say the site would be best for high Intermediate English Language Learners because of this possible confusion.

I’ve placed the link in two places. One, on my English Themes paged under Economics. I’ve also placed it on my Social Studies page that is designed more for advanced English Language Learners and native English speakers. I have another Economics section there, too.

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Aug 25 2008

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Larry Ferlazzo

Elemental

I‘ve posted before about how much I (and my students) like the BBC games Gut Instinct and Mia Cadaver’s Tombstone Timeout. Those games test student knowledge of English, Math, and Science at various levels and, more importantly, allow you to create private virtual “rooms” so that the whole class can compete against one another.

Well, I just discovered the the BBC has another similar game called Elemental that has a a bit higher level English, Math and Science questions than the other two games. In Elemental, you can also easily create private rooms, but it appears that you might have a maximum of four players in each room (but I’m not sure about that).

I’m placing the link on my website under Word and Video Games.

No responses yet

Aug 19 2008

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Larry Ferlazzo

More Engaging News Mashups

I’m adding two more sites to The Best Visually Engaging News Sites list:

* Newsmap Virtual Earth: One half of the screen shows images of a region of your choice while the other half shows quite a large selection of recent news articles about events taking place in that area.

* Interceder: I really don’t know how to explain this one, but it is interesting.

At some point during the school year I think I’m going to have my English Language Learner students compare the sites on The Best Visually Engaging News Sites list with the other web applications I think are more accessible on the The Best News/Current Events Websites For English Language Learners list. Then, using some kind of form, I’ll have them share which ones they think are more accessible to them, and which ones, if any, help create a desire to read more about the news.

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Aug 18 2008

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Larry Ferlazzo

Mia Cadaver’s Tombstone Timeout Is A Great Game!

Mia Cadaver’s Tombstone Timeout (helluva’ name, eh?) is a new, and great, game from the BBC. It’s very similar to another BBC game that is a favorite of my students called Gut Instinct, which is ranked very high on my The Best Online Learning Games — 2008.

Both of these games ask questions related to Math, Science and English, and you can choose which subject you want to use.  One of the improvements that Mia Cadaver has over Gut Instinct, though, is that Math and Science are divided into levels of difficulty.  That makes it more accessible to a larger number of students.

But the big selling point for both of these games is that, within seconds, you can create a private “virtual room” where only your students compete against each other.  Everybody just types in the name you’ve given the room, and the questions begin.  After each question is answered the screen shows the overall ranking of everybody in the room.  Students love it!

I often have classroom games with students participating in small groups.  An ongoing challenge with this is to make sure everybody is engaged and no one is “coasting.”   There are certainly strategies to maximize student participation, and I use them, but that’s certainly not an issue when everyone is playing a game like Mia Cadaver or Gut Instinct — even when they’re doing it in pairs.

Your students will have fun playing and learning!

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Aug 16 2008

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Larry Ferlazzo

“The Fight For Iraq”

The Fight For Iraq is a multimedia presentation by MSNBC about some of the nuances of the Iraq War. The audio is fairly fast, though there are text highlights. Even so, I’d say it’s probably best accessible to high Intermediate and advanced English Language Learners.

I’ve placed the link on my website under Challenges In Today’s World.

No responses yet

Aug 14 2008

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Larry Ferlazzo

Answer A Question, Plant A Tree

JoGo Green is the latest in a series of cause-related games that make charitable contributions based on the number of questions answered correctly by players. This, of course, was all started by the famous Free Rice vocabulary game.

With JoGo Green, money is contributed to an organization that plants trees. The amount is based on the number of correct answers you give to environmental-related questions — many which would be accessible to high Intermediate and Advanced English Language Learners.

One thing I do have to say is that of all the Free Rice imitators, JoGo Green clearly goes farther than any of them to demonstrate proof on their website that they are actually donating the money. Apart from FreeRice, I can’t say with much certainty that the others are legitimate.

I’ve placed the link on my website under Toward The Twenty-First Century.

One response so far

Aug 11 2008

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Larry Ferlazzo

Talk To Robots

Pasadena City College has developed the ESL Robots Project.  Students first listen and read dialogues related to shopping,  getting an apartment, and dealing with a hotel clerk.  Then, students use the information they learned to “chat” with virtual staff in each of the three settings.  It’s quite an innovative exercise.

I’ve placed the link on my Intermediate English page under Listening.

No responses yet

Aug 10 2008

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Larry Ferlazzo

Night At The Museum

This online Night At The Museum video game has lots of opportunities to have fun and learn some history. I couldn’t find a “Walkthrough” for it to maximize the language-learning aspect for Intermediate English Language Learners playing it, but it could still be a nice little activity by using it has a teacher-generated scavenger hunt. A teacher could easily develop a few questions that students had to find the answers to, and the first groups to find the answers and find all the “glyphs” (the real object of the game) were winners.

I’ve placed the link on my website under Word and Video Games.

No responses yet

Jul 28 2008

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Larry Ferlazzo

America By Air

America By Air is a website sponsored by the Smithsonian National Air and Space Museum.  The online exhibition tells the history of airline service in the United States.

There are quite a few interactive exercises/games that Intermediate (and maybe some Early Intermediate) English Language Learners can use.

I’ve placed the link on my Geography and United States History page under Problems At Home and Across The Sea.

No responses yet

Jul 24 2008

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Larry Ferlazzo

Opposing Views

Opposing Views is a brand-new site that highlights key questions (political, scientific, etc). It then, in a fairly succinct “bullet” format, has an “expert” share pro and con arguments. Users of the site can also leave their own comments.

The language and lay-out of the site is fairly accessible to Intermediate English Language Learners. There’s also another similar site called ProCon that is not quite as accessible.

I could see having my students use this site as a resource for their writing a persuasive essay, which is why I’m putting the link on my website under Persuasive Essay.

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Jul 22 2008

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Larry Ferlazzo

Slang Game

Slang-o-lator is a neat, colorful, game that first shows an image along with a slang phrase (”hanging out”).  Players then have to choose the correct definition.

I’ve placed in on my Intermediate English page under Idioms and Analogies.  I just couldn’t think of a better place to put it….

No responses yet

Jul 18 2008

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Larry Ferlazzo

Vocabulary Quizzes

ESL Tower has quite a few nice interactive vocabulary exercises. They include clozes (gap-fill), crossword puzzles, and “drag-and-drop” activities.

I’ve placed the link on my Intermediate English page under Vocabulary

No responses yet

Jul 12 2008

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Larry Ferlazzo

British Council Resources

I’ve placed three additional resources on various pages on my website — all from the great British Council.

One is a list of scores of short cartoons with text and audio support.  The humor is a little subtle at times, so it’s probably most appropriate for Intermediate English Language Learners.

The other two resources are stories accessible to Beginners.  One is a fun little one called The Animal Orchestra.  The other is a story that teaches about time zones.  It’s called One Moment Around the World.  Both are animated and have text with audio support.

I’ve put the links on three different pages on my website, and I’m feeling too lazy tonight to list them all.  Let me know if you have trouble finding them.

No responses yet

Jul 09 2008

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Larry Ferlazzo

The Best Online Learning Games — 2008

This is the first of several year-end “The Best…” lists I’m writing. I know it’s a bit early for a year-end list, but I since I’m experimenting with a reader’s poll at bottom of this post, I wanted to see how (and if) it worked before I tried it with my other year-end rankings.

Assuming this works well, I’ll be posting several more 2008 “The Best…” lists during the rest of the year that will have a poll so readers can vote. These will include The Best Internet Sites For English Language Learners — 2008; The Best Ways To Create Online Content Easily & Quickly — 2008; and The Best Web 2.0 Applications For Education — 2008.

And, since Time Magazine came out with their own 2008 Best Website list well over a month ago, I figured publishing one of mine in July isn’t too early. I’ll just come out with a “Part Two” if a bunch of new and great games come-out in the fall.

I’m going to be listing my choices for The Best Online Learning Games — 2008 within this post, starting from the twentieth-ranked one and ending with my number-one choice. You’ll find a poll at the end, though the games are listed in the opposite order in the poll.

Voting will end on November 1st. I thought it would be interesting to see how reader’s choices compare to my own. And, in fact, I’m going to be having my students vote on them as well, and would encourage you to do the same if you think it would be a productive educational activity.

People will be blocked (or, at least, are supposed to be blocked) from voting more than once. I’m asking that people vote for ten games or less.

You can find links to these games, and thousands more on my website.

In order to make it on this list, games had to:

* be accessible to English Language Learners.

* provide exceptionally engaging content.

* not provide access to other non-educational games on their site.

* be seen by me during 2008. So they might have been around prior to this time, but I’m still counting them in this year’s list.

It’s quite a diverse collection. So if you have your student participate in the voting they might, or might not, want to try out all of them. Less than a handful require registration, but those that do make it very easy.

On a different matter, some regular readers of this blog who use Google Reader and Bloglines to get updated RSS feeds, and who subscribed prior to January, might have recently stopped receiving new posts. If that has happened to you, please re-subscribe using this newer Feedburner feed. This issue only relates to people who subscribed prior to January — anyone who has subscribed since then is already using the Feedburner feed and shouldn’t be having any problems. Other RSS Readers haven’t been having any issues, so this only relates to “older” Google and Bloglines subscribers. Sorry for the inconvenience, but the problem appears to be out of my control.

Here are my choices for The Best Online Learning Games — 2008:

Number twenty is the Stock News Game . In it, you’re given a very short piece of information about a company, and then have to predict if its stock goes down, stays the same, or goes up by the end of the day that news came out. It’s probably only accessible to high Intermediate or Advanced English Language Learners, but it would certainly be a useful way for students at those levels (or native English speakers) to get a little more of a sense of how the stock market works. It would certainly be better than the convoluted and dry explanations I’ve seen in our high school economics textbooks!

Number nineteen is an online game on environmental issues called Planet Green Game. It’s basically a role-playing game where players have to minimize their carbon emissions. And it’s combined with learning environmental facts. I was especially impressed that there’s audio support for a fair amount of the text.

Number eighteen is What 2 Learn . It has a variety of templates, and a fairly easy process, that teachers and students can use to create and play learning games.

Number seventeen is Word Connect. It’s a great Tetris-like game with various difficulty levels accessible to English Language Learners. Players get to pick the categories of words for their particular game, and the words themselves are shown on the side. It’s an excellent vocabulary-reinforcing activity.

Number sixteen is ROAR: The Game! from the BBC. Players have to create their own zoo, including picking habitats, the animals, their food, and their feeding routines. There is audio support for some text, and the English is simple. It’s a fun way to to learn about animals and practice language skills. One feature that I particularly like is that you can email a link of your creation to a teacher or friend for posting on a website or blog. Then, as an extension activity, students could write a little describing their zoo, as well as use it as an opportunity for oral practice. Players do have to register for the game, but it’s free and easy to do so.

Number fifteen is Spywatch, another neat game from the BBC. In it, the player has to discover who is the spy working in Great Britain during World War II. There’s a fair amount of reading involved, though it’s simple language and laid-out well.

Number fourteen is Electrocity, an award-winning game where players can create their own cities and see the environmental consequences of their design decisions.

Number thirteen is the Sea Monster Game, again from the BBC. It takes you to ancient seas to meet predators from the past. It’s a little complicated, but Intermediate English Language Learners should be able to have some fun and learn while playing it.

Number twelve is Sim Sweatshop, where the player simulates being a worker in an overseas sweatshop producing sneakers for the American consumer. This game, as some others I’ve posted about, fall into the category of “simulations.” These are basically role-playing games. It’s a good language-development activity and also an excellent tool to help teach about economics and justice.

Number eleven is Questionaut, an online video game from the BBC where players have to answer questions related to English, Science and Math. As you answer the questions correctly, a little “questionaut” in a balloon gets to continue on his journey.

Number ten is Time Pirates, an extraordinarily ambitious interactive game-site designed to help students learn about the history of London from 2,000 years ago to now.

Number nine is iCue. It’s a collaboration between NBC and MIT. There’s a lot to the site. It’s basically an extremely interactive way to learn about the news (and has a new U.S. History component), but that’s an understatement. It’s designed for students thirteen years-old and above. You can play games, watch videos (which all have very easy and simultaneous access to its transcript at the same time — great for English Language Learners and, in my experience, unusual on the web), save student work, and a ton of other activities. You have to register, but it’s free and easy to do so.

Number eight is the Life or Death Game , which comes from the Discovery Channel. In it, your helicopter has crashed into the jungle, and you experience lots of danger. At each crisis point, you have to choose between two or more options. It’s sort of a “Choose Your Own Adventure” game.

Number seven is Free Poverty, an online geography game. It’s similar to the popular Free Rice vocabulary game that donates money to purchase rice for distribution by the United Nations. In Free Poverty, though, money to distribute water is supposedly distributed to Third World countries for every correct answer. I say supposedly just because I haven’t seen any third party corroboration that monies are actually distributed. But I still like the game itself, which is similar to the very well-done and popular Travelpod geography games. Both Free Rice and Travelpod made some of my “The Best…” lists from last year.

Number six is Tutpup, a new site where students can compete in math or spelling games against other students from around the world anonymously — either with a made-up name or no name at all.There are a number of sites where users can compete in learning games like these. The problem I’ve had with them is that there is no way to “level the playing the field.” In other words, an English Language Learner might be playing against a native-English speaker. A situation like that does not create much encouragement for an ELLer if they are going to lose all the time. However, the key difference between Tutpup and these other sites is that Tutpup has multiple levels of play to choose from going from extremely easy to extremely hard. This ability to choose your level helps a lot.Plus, there’s some sort of teacher’s option that allows students to sign-up in a class.

Number five is a National Geographic interactive exercise where the “player” operates a robot to remotely Explore A Pyramid. My students, and grandchildren, love it.

Number four is a wonderful new learning game called Gut Instinct. It’s from the BBC. It has questions divided into three categories — English, Math and Science, and is accessible to Intermediate English Language Learners, and maybe even Early Intermediates. But the exciting feature of the game is that students can super-easily create their own virtual “rooms” for between two-and-thirty people where they can compete with their peers. All they have to do is all type in the name of their room (or “league”), choose their avatar and nickname, and the game begins.

Number three is Photo Munchr (their spelling, not mine). It’s a Pac-Man-type word game. It shows a word and a bunch of different photos. If you “munch” on the seven photos that correctly illustrate the word, you advance to the next level. It’s a fun way for English Language Learners to build and reinforce vocabulary.

Number two is an excellent new site called Spelling City . You can use sample lists on the site, or you can develop your own lists of words to learn. The site will convert the lists into different stages — learn, play, test. It provides audio support as well as text. One of the exceptional features of the site is that it teaches the words in the context of an audio sentence instead of in isolation. I’m continually amazed at technology — the site came up with appropriate sentences for all the words on the list I came up with.

And now, my choice as the number one online learning game in 2008 is….

Play The News . It’s a new, and continually updated, series of role-playing games about current events. Each game highlights a different news event — the Olympics, elections, etc. A short accessible video is shown with background information. Players then decide, of the different key roles involved in the event, which one they want to be. After they choose, they pick from various options which action they think should be taken. They then see how many other players chose that and the other options. They then you choose which action they think will actually take place, and see the overall results there, too (it’s not as complicated as it sounds). In order to play, you have to register (for free), and an overall leaderboard keeps track of what percentage of the time your predictions were correct. It’s an excellent, and accessible, way for students to engage in current events.

Below you’ll see the poll. Remember, people can only vote once.

If you found this post useful, you might want to consider subscribing to this blog for free.


8 responses so far

Jul 02 2008

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Larry Ferlazzo

Baseball Boss

If any of your high-Intermediate or advanced English Language Learners are baseball fans, you’re not going to find a higher-interest site out there to encourage reading than Baseball Boss.

It’s not quite opene to the public yet, but TechCrunch, in addition to having a great post explaining the site, has some invitation codes left.

It won’t be easy for Intermediates but, if they’re baseball fans, they’ll push themselves to understand it.

Admittedly, it’s for a pretty narrow audience of English Language Learners, so I won’t be putting a link to it on my website, but I thought it was neat enough to at least mention here.

No responses yet

Jun 29 2008

Profile Image of Larry Ferlazzo
Larry Ferlazzo

Life or Death Game

The Life or Death Game comes from the Discovery Channel.  In it, your helicopter has crashed into the jungle, and you experience lots of danger.  At each crisis point, you have to choose between two or more options.  It’s sort of a “Choose Your Own Adventure” game.

It’s probably accessible to higher Intermediate English Language Learners.

I’ve placed the link on my Intermediate English page under Word and Video Games.

No responses yet

Jun 18 2008

Profile Image of Larry Ferlazzo
Larry Ferlazzo

Stock News Game

I had heard about the Stock News Game before, but didn’t check it out or really “get” what it was until Nik Peachey explained it in his blog.

In the game, you’re given a very short piece of information about a company, and then have to predict if its stock goes down, stays the same, and goes up by the end of the day that news came out. It’s probably only accessible to high Intermediate or Advanced English Language Learners, but it would certainly be a useful way for students at those levels (or native English speakers) to get a little more of a sense of how the stock market works.

It would certainly be better than the convoluted and dry explanations I’ve seen in the high school economics textbooks!

I’ve placed the link under Economics on my website.

2 responses so far

Jun 18 2008

Profile Image of Larry Ferlazzo
Larry Ferlazzo

Two Recent Blog Carnivals

Here are two recent Blog Carnivals worth checking out:

* The latest Carnival of Education

* Digital Storytelling Carnival #5

One response so far

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