Here are two sites that let you create more arcade-like games: FlowLab, which only lets you create a few games for free, and GameFroot, which seems much more accessible and, as far as I can see, lets you do a lot of creation for free (let me know if I’m wrong on that score, though).
Quiznetic is a Kahoot-like tool that lets you create learning games in various racing forms. Students can then “race” each other in answering the questions and see their positions.
It appears to be free, and seems simple to use.
However, they seem to be having some technical issues today so it wouldn’t let me confirm my email address (which is required in order to create a game). (I have since received a message from them saying they fixed that problem)
Note: After a closer look, it appears the site is free for a month or so after registration (longer if you have fewer students) and then you have to review games, perform other services for the site, or pay per student.
Legends of Learning is a new site that provides custom-built games organized by learning objectives. Teachers can create “playlists” they want their students to access and then monitor their progress.
They only have science-related games right now, but plan on adding more related to other subjects soon.
Kupiter lets you easily create Asteroids-like games – without having to register. All you have to do is create some questions. Unfortunately, the answers have to spelled out – so it takes awhile to play. I’m going to try having my English Language Learners use it to develop games for their classmates and see how it goes. It’s a nice tool, but, at this point, not good enough to be added to The Best Websites For Creating Online Learning Games. I learned about Kupiter from Richard Byrne.
Last night, he shared another called “Tandem Sculptionary.”
It’s basically a version of Pictionary. However, instead of drawing, players sculpt clay to use as clues. In this “tandem” game, one player sits behind another to use the clay. That’s not going to work for obvious reasons in most classrooms.
I’ve been doing a series of posts this week about tools my English Language Beginners have been using to create online content. This process has included many barriers, including older tech, District content filters, ease-of-use, and ensuring that tech brings an added value to what we’re doing.
Students (and teachers) can create three types of games (images of two of them are at the top of this post) without having to register with the site. It’s simple and very user-friendly. My students create the games, post the links on our class blog, and then classmates play them.
I especially like the one that has a “drag-and-drop” interface.
Duolingo, everybody’s favorite language-learning tool, unveiled a new feature – the ability for users to create “clubs” so that they can exchange messages and share a “leaderboard” with their friends. It sounds like it’s having some initial “hiccups,” but I could eventually see it as a useful tool for peer encouragement.
I’ve written several posts about TimeSlips, a program designed to assist dementia patients whose strategy I think is also useful for language-learning. Here’s a new Voice of America video report on what they do: