Larry Ferlazzo’s Websites of the Day…

…For Teaching ELL, ESL, & EFL

July 25, 2012
by Larry Ferlazzo
0 comments

New “Choose Your Own Adventure” Game & Resources

Here are the newest additions to The Best Places To Read & Write “Choose Your Own Adventure” Stories:

Forensic Firsts from the Smithsonian Channel has a game where you need to stop a serial killer. It’s engaging, but probably not appropriate for the very young.

Lou Lahana has created a very nice tutorial for his students on how to create an online Choose Your Own Adventure game with Google Forms.

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July 5, 2012
by Larry Ferlazzo
6 Comments

New Web Tool “Inklewriter” Is Easiest Way To Write Choose Your Own Adventure Story

As regular readers know, I’m a big fan on online Choose Your Own Adventure stories — both having students read and create them (see The Best Places To Read & Write “Choose Your Own Adventure” Stories).

And, even though I list several options in that list on how to write them, there has never really been a super simple way to do so.

Until now.

The new free web tool Inklewriter is, without a doubt, the easiest way to write a choose your own adventure story.

You can read more about it at Gamasutra, New, free tools allow any novice to make an accessible text adventure.

I can’t wait to have my students try it out in the fall!

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May 9, 2012
by Larry Ferlazzo
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British Council Unveils New Site: “Learn English Teens”

The British Council has just unveiled a new site called Learn English Teens. It’s targeting English Language Learners who are….teenagers.

Learn English Teens has some particularly good games. I’m adding that page to The Best Learning Games For Intermediate English Language Learners.

Learn English Teens also has some good vocabulary activities. I’m adding them to The Best Sites Where ELL’s Can Learn Vocabulary.

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February 26, 2012
by Larry Ferlazzo
14 Comments

Kathy Sierra On Gamification In Education

Kathy Sierra, the well-known and respected tech writer and thinker, posted a lengthy comment on my post from earlier today titled The Dangers Of “Gamification” In Education.

I thought it deserved to be read more widely, and she graciously agreed to let me reprint it as a separate blog post.

For those readers who might not be familiar with Kathy, here’s a short bio:

Former game designer (Virgin, MGM), was a master trainer at Sun Microsystems (training the trainers), taught new media studies and interaction design at UCLA Extension, and created the Head First learning series for O’Reilly Media. Her books are currently the top-two longest-running technology bestsellers on Amazon, with more than a million copies in print alone. She believes the success of her books is due to applying game design principles to learning, and that gamification today has nothing to do with game design.

Here is her comment:

I like to categorize areas that can/might be gamification into at least three categories:

1. Probably “safe” to gamify
2. Possibly OK to gamify (depending on what form of gamification)
3. Probably dangerous to gamify (because of the side-effects)

This all assumes gamification as opposed actual (including “serious”) games, where most gamification is based entirely around externally-regulated extrinsic rewards.

In the “probably safe” category, anything that is a rote, low-cognitively challenging, low-creativity, NON-enjoyable task carries little danger of demotivation since there is nothing intrinsically pleasurable. However, there are other potential side-effects including what happens when you REMOVE the reward system later, or what happens if your reward system becomes *too* engaging and overwhelms the otherwise intrinsically rewarding things that might have emerged *around* this initially low-enjoyment task.

(so I guess that means I put even “probably safe” things in a “but be careful” context)

Most health compliance and physical exercise falls into the “probably safe” category as well.

Also, virtually any extrinsic reward system can be used somewhat safely as long as the rewards are NOT perceived by the receiver’s brain as “the reason I am doing the behavior”. This is a tricky one since it all happens below the level of conscious awareness. But if a reward is given randomly or more importantly — as a form of recognition rather than as a DO X AND EARN Y, then it serves a different function and is far less harmful. But most gamification today IS of the form DO X AND EARN Y. Another misconception people have is that the damage occurs only if Y (the reward) is a “tangible thing”, but the form of reward makes little difference. It is the “externally-regulated” part that causes problems, so status, peer pressure, etc. are all potentially damaging, according to the hundreds of studies loosely grouped under Self Determination Theory.

In the NEVER safe category, I would put most forms of learning and engaging including collaborating, creativity, reading, etc. These are the areas of gamification I find the most disturbing, though those who want to gamify are well-intentioned. And unfortunately, “engagement” can look promising once gamification (or any incentive system) is used, just as slot machines or any version of operant conditioning using positive reinforcement can lead to increased activity. But at a risk we should NEVER take.

The studies are both counter-intuitive and disturbing. The monkeys that enjoyed playing with wooden puzzles until given their favorite treat reward for solving the puzzles, at which time their puzzle-solving diminished. The kids given ribbons for their drawings then showed less interest in drawing. The writers shown a list of possible external reasons for writing immediately wrote less complex and interesting poems than those shown a list of intrinsically-rewarding reasons for writing. And on and on and on and on. Animals, humans, children, adults, across wide-ranging domains and in studies conducted by dozens of independent researchers.

I “get” the desire to believe in the power of “incenting behavior we want”, and especially when it comes to learning. But it is yet another example of short-term gains at a long-term risk. Gamification proponents believe they are taking the “elements of games” and applying them outside of games, but they are not. They are taking mechanics, and not the heart of what makes an actual game (or other intrinsically rewarding experience) valuable and compelling. Educators COULD learn from game designers, but game designers have essentially learned from good *coaches*… it is really about balancing challenges with increased knowledge and skill, facilitated by high-quality timely feedback.

If educators want to learn from game designers, they should use the parts of games that matter and leave the surface mechanics behind. Otherwise, we end up with mechanical behaviors, just as Skinner’s pigeons. They used positive reinforcement to do very complex-seeming behaviors, but in the end were nothing more than a long series of extremely simple behaviors chained into a sequence that only LOOKED complex.

Thanks, Kathy!

Reactions are welcome…

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February 26, 2012
by Larry Ferlazzo
19 Comments

The Dangers Of “Gamification” In Education

(See my follow-up post, Kathy Sierra On Gamification In Education)

I know there has been a fair amount of online discussion going on about using “gamification” in schools, but I haven’t really been keeping on top of it. Today, though, I read an interesting article in the San Francisco Chronicle headlined Jury out on Zamzee, other forms of ‘gamification.’ Here’s an excerpt (but it’s definitely worth reading the entire article):

While gamification is a relatively new concept, the science of human motivation is not. And critics of the gamification concept – and even proponents who feel the concepts are misapplied – say many examples so far fundamentally misunderstand what drives behavior.

The most basic mistake is thinking that people play games for external rewards like points and badges, whereas in fact people play games because games are intrinsically fun or rewarding. The points are just a way of keeping score, an almost incidental add-on to the process. Sudoku has no points, for instance, but that hasn’t stopped millions from playing.

“Actual games and gamification are at complete opposite poles on the motivation continuum,” said Kathy Sierra, a writer and game developer.

This isn’t a big problem when rewards and points are applied to rote work, like chores or brushing your teeth. After all, there’s little worry of making those things less engaging.

But Dan Pink, the author of “Drive: The Surprising Truth About What Motivates Us,” has pointed out that studies show that when the task rises to the level of even rudimentary cognitive skills – anything above mechanical tasks – incentives start to work in reverse. Greater rewards – including higher pay – lead to poorer performance with things like creative tasks.

This de-motivation flies in the face of economic theory, and yet the findings have been remarkably consistent, Pink and others say.

Another common misconception is that sparking competition – by using things like workplace leader boards to increase productivity – leads to long-term improvements. In fact, interest tends to trail off quickly, particularly for those who realize they’re not in the running to win, said Jane McGonigal, a renowned game designer and author of “Reality Is Broken: Why Games Make Us Better and How They Can Change the World.”

In a subsequent Web search, I found another useful article titled 3 Reasons NOT to Gamify Education.

It seems to me that learning games certainly have a role in schools, but I’m not so sure about “gamification.” What do you think — are there ways to incorporate “gamification” without hurting intrinsic motivation?

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February 20, 2012
by Larry Ferlazzo
4 Comments

Using Google Forms To Create “Choose Your Own Adventure Games”

The Best Places To Read & Write “Choose Your Own Adventure” Stories is one of my more popular “Best” lists, and I’m adding several links that describe how you can use Google Forms to create one of them:

Google Forms As A Choose Your Own Adventure Tool is from Bionic Teaching.

Page Navigation In Google Forms is from Google.

Using Google forms for a “Choose your own adventure” style story is by David Wees.

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February 13, 2012
by Larry Ferlazzo
2 Comments

“Turn-O-Phrase” Game Gets Better & More Accessible

I’ve previous posted about “Turn-O-Phrase,” a game where you are shown images that give hints to common English phrases, and you need to identify that words that would go along with them. You can also get hints. I had two concerns about the game, though — one, in order to play it, you had to login with a Facebook or Twitter account (and that was going to rule out having students play it at schools where those sites were blocked) and, two, users weren’t able to create their phrases and turn them into games.

Well, Ilya Bagrak, the site’s creator, has now responded to both of those concerns. As of today, users can create an account only using their email, and players can also create their own phrases. Creation couldn’t be made easier — think of a phrase, type the words in, representative images automatically appear, and pick which ones you want as clues — you’re done!

The game is already on The Best Learning Games For Intermediate English Language Learners list, and now I’m adding it to The Best Places Where Students Can Create Online Learning/Teaching Objects For An “Authentic Audience.”

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January 27, 2012
by Larry Ferlazzo
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New Online U.S. History Game Goes Online Today

Flight To Freedom is a new online game about the Underground Railroad that came online today. You have to register to play (it’s easy to do so), and it’s designed in the “choose your own adventure” genre.

It’s part of Mission US, which is funded by the Corporation For Public Broadcasting and the National Endowment For The Humanities.

It’s first game, For Crown Or Colony, is also a very well designed “choose your own adventure” game. That game was on The Best Online Learning Games Of 2011 list, and I’m sure this new one will be on this year’s list.

I’ll also be adding this new game to The Best Places To Read & Write “Choose Your Own Adventure” Stories.

This new game joins a long list of “choose your own adventure” games where players take the role of an escaped slave on the Underground Railroad. Others include:

Following The Footsteps from Thinkport.

The Underground Railroad from National Geographic.

Addy’s Escape To Freedom from American Girl (which does not work sometimes).

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January 7, 2012
by Larry Ferlazzo
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Two Good Online Video Games For English Language Learners

I’ve previously written about how I use online video games as a language-development activity for my ELL students. Here are two new games, along with links to their walkthroughs (instructions on how to complete the game), that look good. Be sure to click “English” on both of them:

The Happy Escape (walkthrough)

Escape From The Device-Filled Room (walkthrough)

If you want to get more ideas on how to use these kinds of games with ELLs, be sure to check out the blog, Digital Play, by Graham Stanley and Kyle Mawer and their book of the same name.

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December 16, 2011
by Larry Ferlazzo
1 Comment

The Best “Fun” Sites You Can Use For Learning, Too — 2011

The websites on this list were not designed with education in mind, but which can easily be used for learning purposes — particularly, though not exclusively, for English language development. I only hope that creators of “educational” content can learn from the qualities that make these sites so engaging.

You might also be interested in:

The Best “Fun” Sites You Can Use For Learning, Too — 2010

Part Two Of The Best “Fun” Sites You Can Use For Learning, Too — 2009

The Best “Fun” Sites You Can Use For Learning, Too — 2009

The Best “Fun” Sites You Can Use For Learning, Too — 2008

Here are my choices for The Best “Fun” Sites You Can Use For Learning, Too — 2011:

VIDEOS:

These would be fun clips to to use in any of the video activities I describe in The Best Popular Movies/TV Shows For ESL/EFL.

This is video is from a “talent” show in India. You would only want to show it to a class that you would be sure were mature enough not to be inspired to go out and try some of the stunts:

Here’s an amazing video of birds that moonwalk. It’s from PBS. I’ve “tube-chopped” the best minute-and-half here, but you can see the entire longer video here. I’m adding it to The Best Sites For Learning About Animals.

Five thousand people from Grand Rapids, Michigan came together to create what Roger Ebert has called “the greatest music video ever made.” And it is, indeed, pretty amazing. It was shot in one take. Even though the song’s lyrics are probably not the best for English Language Learners, the video itself would be a lot of fun.

Here’s a video of The Great Escape — Panda style:

This is a video of Remi Gaillard, known as France’s greatest prankster:

Luke Burrage juggles around the world in this clip:

Check out this Stop-motion animation and drumstick music video:

How about this surfing bulldog:

Show this next video, but only if you don’t think your students will be inspired to try some of the stunts themselves!

“Bridge” is a short and delightful animation that is perfect to show English Language Learners (in fact, to any students) and then have them write and discuss it. It’s a great opportunity for them to literally describe what they see, plus incorporating the messages of the film. As its creator says:

Bridge is a story about four animal characters trying to cross a bridge, but ending up as obstacles to one another in the process. The moral behind this story revolves around how there are often disagreements or competing paths in life, and the possible results of pride, obstinance, and compromise.

I’ve embedded it below:

Bridge from Ting on Vimeo.

ONLINE VIDEO GAMES:

“Dr. Stanley’s House 2″ is what is known as a “point-and-click” adventure game. Its “Walkthrough,” or instructions on how to win, can be found here. You can my article, Free Online Games Develop ESL Students’ Language Skills, to learn how I use these kinds of games as a great language-development exercise.

Inspector Kloo 4 is another fun online video game that offers a great opportunity for English language learning. You can find its walkthrough (instructions on how to win) here.

Inspector Kloo 5 is a fun online video game that offers a great opportunity for English language learning. You can find its walkthrough (instructions on how to win) here.

The Ballad of Ketinetto 8 is an online video game that provides lots of language-learning opportunities. Here is its “walkthrough.”

Mild Escape is an “escape the room” game with a walkthrough.

OPTICAL ILLUSIONS:

These are excellent tools for students to write about and discuss:

25 Brilliant Optical Illusions For Kids

Best Illusions of 2011

Check out the illusion in this video. And if you like it, you can find more here.

Here’s an amazing magic show:

BONUS:

Smurf Yourself lets you choose and dress a Smurf, record it saying something, and then send or post it on blog or website. No registration is required. It’s a fun and simple way for students to practice their English.

Draw a Stickman is an amazing adventure where you…draw a stick and he comes to life. You’re given instructions about what to draw and when, and then the stickman uses what you have drawn. It’s an excellent language learning opportunity for ELL’s and fun for everybody. You can also write your own message that shows at the end of the activity.

Feedback is always welcome.

If you found this post useful, you might want to consider subscribing to this blog for free.

You might also want to explore the 700 other “The Best…” lists I’ve compiled.

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December 8, 2011
by Larry Ferlazzo
2 Comments

BBC Learning For Adults Is A Treasure Trove

BBC Learning For Adults is a treasure trove of very accessible resources for English Language Learners and others to learn in multiple subject areas.

I’m, obviously, particularly interested in the site’s English activities, and it doesn’t disappoint. I’m especially impressed with its collection of games. I’m adding its game collection to The Best Collections Of Online Educational Games.

I’m also adding its punctuation activities to The Best Sites For ELL’s To Learn About Punctuation.

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December 4, 2011
by Larry Ferlazzo
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More Online “Choose Your Own Adventure” Games

Here are the newest additions to The Best Places To Read & Write “Choose Your Own Adventure” Stories:

Westward Trail is very similar to the famous Oregon Trail game. Its major advantage is that it’s actually online and can be easily played.

In Following The Footsteps, you are simulating an escaped slave on the Underground Railroad.

Addy’s Escape to Freedom is an American Girl adventure, also on the Underground Railroad.

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November 23, 2011
by Larry Ferlazzo
1 Comment

The Best “Fun” Online Video Games For English Language Development

There are many “adventure” and “escape the room” online video games that, at first glance, might not appear to have much educational value. However, if you look a little closer, a number of them can be a gold mine for engaging language-development activities. Many “gamers” on the web create what are called “walkthroughs” for these games — written step by step instructions on how to “beat” them. Teachers can divide students into pairs, give them copies of walkthrough, and you’re unlikely to find another English reading and speaking where you will find more engagement. Though class “winners” might be the first five pairs to get through the entire game, you’ll find that students, particularly boys, will love getting ahead of others and then stop to help their classmates so they can show off their video game-playing prowess.

I wrote an article a few years ago about using these games with students, and I’ve posted about quite a few of them over the years, and thought it would be useful to bring them together into one list. I’ve only included ones here that I believe have a decent chance of not being blocked by school content filters.

Here are The Best “Fun” Online Video Games For English Language Development:

Phantasy Quest leaves you stranded on a deserted island (here’s the Walkthrough)

Sound Factory lets you play a musical factory worker and can save and post your final composition (here’s the Walkthrough)

Polleke’s Blue Room is an online video game with a Walkthrough

Ketinetto 2 is another one with a Walkthrough.

The Ballard of Ketinetto 7 (Here’s the walkthrough)

Heart Of Tota (Here’s the  “walkthrough” )

Monster Basement (Here’s its Walkthrough)  This one is fairly scary, though my students love it.

Griswold The Goblin includes audio supported text and a lot of fun. Here’s the Walkthrough.

The Ballad of Ketinetto ( Here’s the Walkthrough)

The same creators of the last game also have an excellent seventeen part series of games called Esklavos, several which have come out in the past year.   You can find the Walkthroughs to the series here.  That same Walkthrough page also has links to all the games, but because I think it’s more likely that the site featuring the walkthroughs will be blocked by school content filters, I’m going to list direct links to all the games here (except for the first one, which is in Spanish only):

“Dr. Stanley’s House 2″  (Here is its “Walkthrough,”)

Inspector Kloo 4  You can find its walkthrough  here.

Inspector Kloo 5  You can find its walkthrough here.

The Ballad of Ketinetto 8  Here is its “walkthrough.”

Mild Escape is an “escape the room” game with a walkthrough.

I have tons of additional games and walkthroughs on my website.

Feedback is always welcome.

If you found this post useful, you might want to consider subscribing to this blog for free.

You might also want to explore the 800 other “The Best…” lists I’ve compiled.

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October 5, 2011
by Larry Ferlazzo
0 comments

Four Good Online Video Games

I’ve written extensively about how I use online video games with English Language Learners. They’re great language-development activities when students play them by following “walkthroughs” (instructions on how to “win”). Here are four new ones, along with their walkthroughs:

Nick Toldy and the legend of dragon Peninsula (walkthrough)

Escape From The Kids Room (walkthrough) NOTE — Be sure to click on “English” for “language.”

Inspector Kloo 6 (walkthrough)

Escape From The Restroom (walkthrough) NOTE — Be sure to click on “English” for “language.”

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September 23, 2011
by Larry Ferlazzo
0 comments

New Learning Games From BBC Schools

The BBC has recently added some new games to their Schools website. They’re good, but I wouldn’t necessarily say they are their best, so I won’t be adding them to any of my “The Best…” lists. They do provide some audio for the text, though, so they could also be engaging to English Language Learners:

Bitesize Science MI High

Bitesize Bamzooki Math

Bitesize Sarah Jane Adventures Science

Bitesize English Trapped

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