My big critique of both Quizalize and Kahoot has been that neither have allowed students to see how they are faring against their classmates in answering the questions, which is an important component (used appropriately) in using them as games. That’s why I’ve featured an alternative called Quizizz on my The Best Websites For Creating Online Learning Games list over the first two. Quizizz lets students see their standing in the competition.
Even though I don’t think it’s been a problem in my classes for low-scoring students to see their low-standings because of the super-strong culture we develop around student challenges being around learning the English language and not about intelligence, I can see that problem potentially being an issue in many content classes.
Quizalize has just announced a new feature that I think deals with that problem — now students are automatically grouped in teams and the teams compete against each other, plus students see how their teams are doing.
This is how I typically organizing learning games in the classroom, and I think it’s simple, yet ingenious, that Quizalize figured out how to do it automatically online.
As regular readers know, I’m a fan of using online Escape The Room games as language-development exercises for English Language Learners. You can see articles I’ve written about it, as well as links to some of my favorite games, here.
You an play lots of simple online educational games at Tiny Tap. You can create them, too, but for that feature you have to use their iPhone/iPad app – the games are playable on computers or mobile devices.
Earlier this week, he played a new one (or, at least, it was new to me). He calls it “Word Blurt” and you can see a video of him playing it below.
Truth be told, I don’t think it’s as entertaining to watch, nor as useful in the classroom, as his previous ones. But I think it’s still a good one.
His version has some cards on a table between two people. When a card is uncovered, then both are supposed to say a word they feel is connected to it. It’s not a “game” of winners or losers — more, it’s to gauge how different or similar the two people are thinking.
The version that I plan to try out in the classroom is to have students be in small groups with whiteboards. I will call out a word, and each group has thirty-seconds to a minute to identify a word that is connected to it in some way AND write a sentence explaining that connection. I will give them a point if the connection they make actually makes sense.
I think it’s worth a shot, and I’m very open to hearing other ideas on how to modify it from readers.
Playbuzz lets you create a variety of online games and quizzes very easily – for free. You can embed them, too.
The only problem is that anybody can create them and, though I didn’t see any objectionable ones after taking a quick look, I’ve got a suspicion that some District content filters might block the site.
Here’s an example that somebody (I’d link to them, but it just leads to an “unknown” page) create for English Language Learners (it’s possible that their embedding option doesn’t work in WordPress. If that’s the case, go here to view the game):
It was just beginning then, and lets you created flashcard learning activities. Those, of course, are a dime-a-dozen. But what made BrainRush different was that you could create virtual classrooms and monitor student progress in mastering them. Plus, they said they would be adding more activities in the future. And, most importantly, it was free.
Well, today I saw a tweet from Johnny Kissko prompted me to check the site again. I saw that they have indeed added the kinds of activities you can create. Now, in addition to flashcards, you can develop sequencing activities, Buckets (a categorization interactive) and “hotspots” (a naming/placing tool). They all look good, as does the price